Evolutions of video games ecosystems

On 4 December 2013

The Innovation & Regulation in Digital Services Chair organized, décember 4th, 2013, with Mosaic-Pôle Innovation et créativité – HEC Montréal, a one day conference on “the evolutions of video games ecosystems”.

Philippe Chantepie, Associate Researcher to the Chair, welcomed academics, professionals and institutionnals, to analyze and discuss the evolutions of the business models in the video games industry, and players’ value creation: clusters and associations. See the programme, and report of the debates.

Some presentations are available:

Laurent Michaud : Business models and  trends in the evolving market for video games.

Jean-Paul Simon : Business models in (re)construction

Peter Zackariasonn : On Creativity and Business models in the Video Game Industry

Joe Cox : An empircal analysis of blockbuster video games

Giudetta de Prato : The European ICT poles of excellence